Playing with GLSL in Processing
Posted by Amnon on June 17, 2012 · 22 Comments
This time around things are running on the GPU. My first experiments with GLSL shaders in Processing taste like more. 🙂
Filed under Animation, Experiments · Tagged with 2d, animation, blobs, colorful, computational art, controlp5, creative coding, fragment shader, glgraphics, glsl, interactive, metaballs, procedural, processing.org, toxiclibs