Playing with GLSL in Processing

This time around things are running on the GPU. My first experiments with GLSL shaders in Processing taste like more. 🙂

Advertisements

Glitch Art

The art of the glitch. Venturing into the world of virtual errors and artifacts a.k.a. datamoshing Processing-style!

Faces of the Polyhedron

Exploring the third dimension a little further with this twirling of shapes and colors…