Posted by Amnon on June 17, 2012 · 22 Comments
This time around things are running on the GPU. My first experiments with GLSL shaders in Processing taste like more. 🙂
Filed under Animation, Experiments · Tagged with 2d, animation, blobs, colorful, computational art, controlp5, creative coding, fragment shader, glgraphics, glsl, interactive, metaballs, procedural, processing.org, toxiclibs
Posted by Amnon on March 14, 2012 · 2 Comments
Code share alert! Learn how to color your HE_Meshes and dissolve them into thin air. Fully commented source code inside. Check it!
Posted by Amnon on September 5, 2010 · 8 Comments
The art of the glitch. Venturing into the world of virtual errors and artifacts a.k.a. datamoshing Processing-style!
Filed under Animation, Experiments · Tagged with 2d, accumulated drawing, animation, artifact, colorful, compression, computational art, creative coding, datamoshing, error, glitch, glitch art, HSB, oop, procedural, processing.org, typography
Posted by Amnon on August 2, 2010 · 2 Comments
Exploring the third dimension a little further with this twirling of shapes and colors…
Filed under Animation, Experiments · Tagged with 3d, animation, colorful, computational art, creative coding, dodecahedron, generative, geometry, oop, opengl, polyhedron, procedural, processing.org, rotation, work-in-progress